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Projects

Games, client work, tools, installations and prototypes, from 2011 to today.

Click a year, or drag to pick a period.

23 projects
Tool· 2024

Immerse players with Unity: add live audio waveforms effortlessly!

Have you ever thought it would be cool to include the live audio waveform of an NPC inside your game and at the same time postpone because…

Tool· 2024

Improved Unity Editor: Dynamic Enums!

When you design in Unity, an issue that is often raised is how to link design data to game objects. This is my answer to this issue.

Tool· 2024

From Order to Chaos: mastering randomization with the Bucket technique

A bucket, also called bean bag, is the easiest way to transform an ordered list to a randomised list where you never encounter twice the…

Tool· 2024

Replace placeholders by awesome sprites with AI in 3 steps

When I prototype new games, I usually create placeholders for the first iterations until I have a playable version I’m happy with. And as…

Tool· 2024

Elevate User Experience: use Transition Screens in your games!

Between scenes, hiding loading times or simply making a visually smooth transition, the “transition screen” is a must have. In the open…

Tool· 2022

A tool to share your own Unity packages with openUPM

The core of sharing packages is to be able to both have autonomous groups of code and assets you can use in multiple projects.

Tool· 2020

Four scenes Unity project template

Few assets can transform your prototype into a complete game. This project is one of them, free and available from the end of this post…

Tool· 2020

Your assets in the Unity Package manager from a GiT subfolder

Since I shut down my video games studio, I managed to rebuild an upgraded version of assets we designed during that time. For my own…

Career· 2018

Equilibre Games

When you really want to do it, and all conditions are met, creating a studio makes sense.

Client· 2018

Sergi TP VR

3D Animation and Serious Game VR as a marketing tool? Welcome at TP : protection electronic transformers.

Game· 2017

A Dwarf Life

A 3D incremental game where dwarves dig a goldmine for their village. Two years of work, a game that never launched, and many lessons about in-game shops and virtual currencies.

Client· 2017

Baby Tennis

Play in Virtual Reality to get younger.

Client· 2017

BYG Brand Your Game

Creation of BYG() : brand promotion using video games

Game· 2017

Easter Hunter

Free to play comes into place in our white-label catalog: not without any issue!

Game· 2017

Snow Fall

The brawler as seen by Equilibre? Snow Fall. Or Forgotten Heroes. Or Soul Snatchers. Well, I don't know anymore, read.

Game· 2016

Conflict / Consilium

Any conflict ? Fight ! No, don't fight.

Educational· 2015

L'Hermione

A edutainment video game about the Enlightenment and mainly the journey Lafayette took within the Hermione frigate.

Client· 2015

Living Joconde

Mona Lisa animated by a networked emotion engine, a project that also include teaching.

Educational· 2015

Training : Solar Loss

A game you learn how to create in a one day training session focused on kids.

Game· 2014

Grapes Issue

Grapes Issue: the first (real) official game from Equilibre Games.

Tool· 2013

A Maze Kit

An tool integrated in Unity to draw and generate 3D or 2D mazes randomly with your own prefabs.

Career· 2012

Orange TV

From Orange TV creation in a small team to roadmap, budget and communication in the Program Management office.

Personal· 2011

Game Jam: Ski Camp

The theme is: Opposite! You have two days.