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I would like to talk about a game, the first one I released on smartphones. No, it’s not Grapes Issue, not even close. It was a memory game! The sort of game that everyone had coded, at least once. At that time, I was not yet in the game industry.

It was more like a PoC, a Proof of Concept: the proof that even I could develop, build and publish a game on the brand new Apple Store. And even if this first experience was a disaster, I enjoyed seing my game on the store, the first one.

It’s hard to read a bad review on your first game. The memory game was not just a clone, I added some juice with cards that switch others and hidden bonuses.

That was my first contact with the game industry, you know what it’s like: you try until you succeed.